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Fallout 4 is getting a bit too PC, according to the lead developer at Bethesda’s E3 press conference.
In a question-and-answer session, Todd Howard said that the PC version of the game is more “dynamic” than the consoles versions, and that it doesn’t feel like Fallout 3’s world was constructed in an “exotic” way.
“Fallout 3 was more like a sandbox, and you’d go in there and you wouldn’t be like, oh, I need to get into that,” Howard said.
“You would come out of that world, you’d come in with all your weapons and all your gear, and then the world would change.
And we had to change that a little bit because we were making a lot of different things.
We wanted it to feel a little more real.
We didn’t want the world to feel very much like a simulation, we wanted it feel a lot more like an actual world.”
You can watch the full press conference here.
We’re not sure whether that statement is true, but it’s worth mentioning.
Bethesda has released Fallout 4 on PC, PS4, Xbox One, and Xbox 360, with the game set to release on Xbox One in January 2018.
Howard and the team have already said that they’re not interested in adding “hardcore” mods to the game, and it appears that they don’t want to get too creative.
“We wanted it [Fallout] to feel more real,” Howard explained.
“But we weren’t trying to be like ‘we’re going to do crazy things, and we’re going out and do these crazy things’ and then we’ll have a sequel.
We want to keep it as close to the original experience as we can.
It’s very important that we maintain that quality.
It was important for us to have a game that we wanted people to have that kind of experience.”